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ItoSaithWebb

49 Art Reviews

22 w/ Responses

Nice but could always have room for improvement.

Very nice use of perspective although It hink you could have pushed your atmoshperic perspective just a tad stronger. Also throwing in the suggestion of an people moving about would have given it more life.

Nambread responds:

Yeah, I was thinking that as well, think it can be improved massively with a few more hours, but I'm on a tight deadline as is and this does well enough to set the look of the building for now :P

I'll upload a revised version once I've had a chance to go back to it. I also think it's a little too cool and desaturated, makes it look a little flat.

Five Steps forward three stepps back

You have shown some progress especially in the face, hands and proportions. However, even though the 2011 is a sketch it does say a lot of where you are currently as an artist. On the 2011 your strokes are short and searching like you are not entirely confident of how you want to lay down your marks but the 2006 version doesn't show this and in fact it shows just the opposite. Your 2011 pose is stiff and unnatural compared to your 2006 which feels more natural and has weight to the pose. Part of the stiffness to your pose is that you are stuck on contour for the body so you loose any structure you may have in mind. Another part of the stiffness is a pose that doesn't show convincing acting and just looks like you posed her. Your 2006 has better acting and gives a better understanding of what the character is about; like she is a quite, coy and perhaps gentle. The best advice I can give you is not to be afraid of drawing through the form, set up structure like the basic armature for the human body and then build up from that. There is an old saying for artists which is: Draw the dog first before you draw the flees. Lightly, build up from the basics and then build over that defining those basic forms into more complex ones.

BloodyAngel88 responds:

Ah well. So it's not "natural". Doesn't bother me any.

Very Whimsical

I really like how playful and whimsical this piece is and the colors are very fun as well. I feel though that you could have created stronger contrast with the object that were closer to us as your background, middle ground and foreground all seem to use the same values

AssKiller responds:

Entirely agree with you ! The aerial perspective could have been worked a lot more !

Works rather well

Like I said works well but there are some issues. The text reads well and the see through texture is a good touch. The colors are nice and fit with the theme but I think you could stand to play around with saturation and value a little more to make the readability really stand out. I would suggest playing around with the see through texture perhaps take a look at ice crystals on windows. The icon is doesn't ready as well mainly because of the over-soft cast shadow against the wall and that it is low lit. Try experimenting with spot lights or wall lights to help direct the eye to both icon and logo. Just remember that you can make something look metaphorically dark with out having to make everything dark.

Fun Painting

Very fun idea, good character design and character interaction. The biggest problem that I see is that the piece feels like it only has a foreground and a background but no real middle ground. This could be easily fixed with pushing your atmospheric perspective a lot more starting with the boy (only slightly), then the guys at the roach coach, and finally the background of the suggestion of the fair you have but that you really don't have to mess with. Also try and push the skull further into the foreground by using focus depth. On a personal note I would get rid of the third eye hole in the skull because having such an unusual creature in a mundane world pushes the point harder than trying to make it all fantastical. Hope that helps.

Really awesome

Very good color pallet, good contrast, and a lot of strong compositional focus like implied line, directional line, and silhouette. I think you could have played around with texture more and perhaps pushed your atmospheric perspective so really push his form as my eye goes more to his cape and the sun then towards him.

Interesting composition

I like the strong triangle composition, color pallet and some of textures you you have used here. However, I think you could have varied the textures a little bit more to show difference in material. A little bit of forced atmospheric perspective would also have helped added some depth to your piece as well as separate and define the characters. Lastly, while this may be nit picking you do have some tangents in several areas which causes a few visual problems, but this is often a problem with complex compositions.

Fifty-50 responds:

Yeah, you've pretty much summed up my mistakes right there. I'd like to say thank you for spotting them for me, as I can improve better knowing the mistakes I've committed. The characters do seem to look quite awkward at some parts, especially the zombies. I'm having difficulty myself telling them apart. It's not really nitpicking about the tangents since I basically screw some parts up lol.

Very nice staging

I think that you did a good job of leading up to the grand entrance into the bar and I think the composition of the final frame is really well done and focused. The dutch angle really makes it quite edgy as well.

The lighting is good but . . .

Like I said the lighting is good until you get to the parts of the kimono sticking out in the moonlight. The light of the moon is not following the contours of the fabric. We should see it curving up and over plus we should see should shadow on the lowest and closest parts to us. Other than that the composition is strong, effictive use of contrast and the color pallet is working well.

Hollowglide responds:

Ah Thank you very much for the review! I will take note of it! ^^

A little hard to follow your process

But I recognized enough from my own experience to see what you were doing. I am guessing that you were working from an image clip as a reference. What I really like is your treatment of the hair is very loose without a lot of over blending. Don't you find the bamboo a little small though?

vylent responds:

Yeh I was using a reference image, I've got a dual screen set up which makes life a whole lot easier though, and the bamboo is a massive pain, but its better than nothing, but i'd love an Intous 4 or even a Cintiq one day when I can afford it lol
Anyway Thanks for your comment :)

I am a concept artist and illustrator. I currently do pick up work for Enigma Games and I am a full time freelancer. If you would like to talk about a commission then you can find my rates here http://tobiasartwork .blogspot.com/p/comm issions.html

Age 47, Male

Illustrator

Cal Sate Fullerton

Kadath

Joined on 8/14/09

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