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ItoSaithWebb

22 Art Reviews w/ Response

All 49 Reviews

I like the sheer volume of this character and the face has a lot of detail and I think that is what took you the most time, but I sometimes do that and I think that is alright in my book because that is your focal point. I do think your overall value range could have been broader. You have it in the face but then everything else washes out. Trying making the BG 60% darker but keep the character more or less where he is. The contrast would be startling and more dramatic.

bigshitty1994 responds:

Thanks for your critique, I appreciate it.

The character and the execution of your skill is very well done, however I feel that the composition has a little bit to be desired. I feel that you may have a little too much negative space in the foreground. I think if you had some extra minor details that would add to the environment you are trying to convey. Perhaps things like mushrooms and things that have died the muck. Having more fore ground elements would also add more visual depth. Hope that helps.

jouste responds:

Thanks for the feedback,

I actually was just messing around with the same image size as my previous image and just wanted to try something. It didn't work out and your right. thanks for the comment!

*highfives*

Nice but could always have room for improvement.

Very nice use of perspective although It hink you could have pushed your atmoshperic perspective just a tad stronger. Also throwing in the suggestion of an people moving about would have given it more life.

Nambread responds:

Yeah, I was thinking that as well, think it can be improved massively with a few more hours, but I'm on a tight deadline as is and this does well enough to set the look of the building for now :P

I'll upload a revised version once I've had a chance to go back to it. I also think it's a little too cool and desaturated, makes it look a little flat.

Five Steps forward three stepps back

You have shown some progress especially in the face, hands and proportions. However, even though the 2011 is a sketch it does say a lot of where you are currently as an artist. On the 2011 your strokes are short and searching like you are not entirely confident of how you want to lay down your marks but the 2006 version doesn't show this and in fact it shows just the opposite. Your 2011 pose is stiff and unnatural compared to your 2006 which feels more natural and has weight to the pose. Part of the stiffness to your pose is that you are stuck on contour for the body so you loose any structure you may have in mind. Another part of the stiffness is a pose that doesn't show convincing acting and just looks like you posed her. Your 2006 has better acting and gives a better understanding of what the character is about; like she is a quite, coy and perhaps gentle. The best advice I can give you is not to be afraid of drawing through the form, set up structure like the basic armature for the human body and then build up from that. There is an old saying for artists which is: Draw the dog first before you draw the flees. Lightly, build up from the basics and then build over that defining those basic forms into more complex ones.

BloodyAngel88 responds:

Ah well. So it's not "natural". Doesn't bother me any.

Very Whimsical

I really like how playful and whimsical this piece is and the colors are very fun as well. I feel though that you could have created stronger contrast with the object that were closer to us as your background, middle ground and foreground all seem to use the same values

AssKiller responds:

Entirely agree with you ! The aerial perspective could have been worked a lot more !

Interesting composition

I like the strong triangle composition, color pallet and some of textures you you have used here. However, I think you could have varied the textures a little bit more to show difference in material. A little bit of forced atmospheric perspective would also have helped added some depth to your piece as well as separate and define the characters. Lastly, while this may be nit picking you do have some tangents in several areas which causes a few visual problems, but this is often a problem with complex compositions.

Fifty-50 responds:

Yeah, you've pretty much summed up my mistakes right there. I'd like to say thank you for spotting them for me, as I can improve better knowing the mistakes I've committed. The characters do seem to look quite awkward at some parts, especially the zombies. I'm having difficulty myself telling them apart. It's not really nitpicking about the tangents since I basically screw some parts up lol.

The lighting is good but . . .

Like I said the lighting is good until you get to the parts of the kimono sticking out in the moonlight. The light of the moon is not following the contours of the fabric. We should see it curving up and over plus we should see should shadow on the lowest and closest parts to us. Other than that the composition is strong, effictive use of contrast and the color pallet is working well.

Hollowglide responds:

Ah Thank you very much for the review! I will take note of it! ^^

A little hard to follow your process

But I recognized enough from my own experience to see what you were doing. I am guessing that you were working from an image clip as a reference. What I really like is your treatment of the hair is very loose without a lot of over blending. Don't you find the bamboo a little small though?

vylent responds:

Yeh I was using a reference image, I've got a dual screen set up which makes life a whole lot easier though, and the bamboo is a massive pain, but its better than nothing, but i'd love an Intous 4 or even a Cintiq one day when I can afford it lol
Anyway Thanks for your comment :)

Sassy

I like the pose and character design, although I think he legs may be to small or short proportionately. I think you could push the rendering more though.

Jetkid responds:

thanks for the constructive critism!

Very well done.

Great composition and the detail and colors are working really well. The only thing that seems off to me is the helm, I think the back of it is showing to much and it is making feel off.

AlvinHew responds:

I fixed it just for you, buddy. =)

I am a concept artist and illustrator. I currently do pick up work for Enigma Games and I am a full time freelancer. If you would like to talk about a commission then you can find my rates here http://tobiasartwork .blogspot.com/p/comm issions.html

Age 47, Male

Illustrator

Cal Sate Fullerton

Kadath

Joined on 8/14/09

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