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ItoSaithWebb

49 Art Reviews

22 w/ Responses

I love the simple narrative that you have created in this composition. I am also digging the reflections in the shell.

Your portrait has great expression and the lighting and facial details. The lighting on his face is really well done. I think you could push this a lot further though with additional refinement to your rendering and perhaps try so texture overlays.

I am really digging your center line composition. I recently just did one myself but using dynamic symmetry to plan the rest out. I love the touch of the dragon’s tongue wrapping around the girl. I think the dragon’s face is flattening out a bit. Perhaps not enough value definition? I also like the styling of art.

I really love the emotion you convey through the color pallet and brush work.

Very impressive for such a short amount of time.

You have some good skill into this but I do see some problem areas. The first one is that there is a tangent happening with the tip of the sword and his scarf, also they are practically the same color, so the sword tip gets lost. Second your colors are clean but monotone. Shadows tend to get cooler in color. Doing an overlay or softlight color change with a warm color on the lighted areas and a cool color in the shadowed areas would do wonders for this. Hope that helps.

Like Slinkie said I can tell you put effort into this. The first thing I would suggest is don't try and rely on line, but instead find the form and shapes in the faces your are drawing. Keep you pencil very very light and sketchy; don't commit to any line until you know you have found it. Also don't try and draw just what you see but also what you know, observe the eyes, are they perfect tear drop shapes or are they more irregular than that? Look to observe, to study, and then when know then you draw it. It may sound like it takes a long time but it really doesn't. Lastly your shading, shadows have form and shape they are also not soft on all sides. Shadows can and often do have hard edges but mixed with soft edges. Hope that helps.

I like the sheer volume of this character and the face has a lot of detail and I think that is what took you the most time, but I sometimes do that and I think that is alright in my book because that is your focal point. I do think your overall value range could have been broader. You have it in the face but then everything else washes out. Trying making the BG 60% darker but keep the character more or less where he is. The contrast would be startling and more dramatic.

bigshitty1994 responds:

Thanks for your critique, I appreciate it.

I like the design and the pose plus you executed your skill very well on the character. I think though you could have made this stronger by adding some foreground foliage which would add extra depth.

The character and the execution of your skill is very well done, however I feel that the composition has a little bit to be desired. I feel that you may have a little too much negative space in the foreground. I think if you had some extra minor details that would add to the environment you are trying to convey. Perhaps things like mushrooms and things that have died the muck. Having more fore ground elements would also add more visual depth. Hope that helps.

jouste responds:

Thanks for the feedback,

I actually was just messing around with the same image size as my previous image and just wanted to try something. It didn't work out and your right. thanks for the comment!

*highfives*

I am a concept artist and illustrator. I currently do pick up work for Enigma Games and I am a full time freelancer. If you would like to talk about a commission then you can find my rates here http://tobiasartwork .blogspot.com/p/comm issions.html

Age 47, Male

Illustrator

Cal Sate Fullerton

Kadath

Joined on 8/14/09

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